The Effects of Music and Influence on Society

Man is a social being that has has developed the usage of music from a common means of entertainment to a therapeutic tool. Music brings happiness to people, music calms people, and music can correct neurological complications.

Music is defined as an art form whose medium is sound and therefore is commonly known as an art that moves the soul. It is composed of the Pitch, rhythm, dynamics and sonic qualities of timbre and texture, It is commonly used for entertainment, but there is more to it many do not know. The appreciation of music varies from person to person, place to place or culture to culture. Your reaction to music is strongly influenced by what you are used to and your understanding of what is being song. Music can be a means of communication whereby one actually listens to the lyrics and understands what is being said in the song or just a collection of sounds put together to make a rhythm. The sounds produced by early birds can be translated to music.

Music can be used for entertainment. Here people react to it by dancing or singing along side. Music heals the soul or makes people forget of their worries. Music can also be used to remind someone of the past or worries. Here we say music provokes memories good or bad. Particular songs are attributed to particular moments or experiences in someone’s life, such that each times they listen to a song, they are reminded of of a particular event. Therefore at different times, music can stimulate excitement, relaxation, festivity, boredom, sexuality, arrogance, anger just to name a few.

Music is now used in hospitals to ease pain especially during labor, or surgery, it is used to put the mentally handicapped in a calmer situation. Two components of music are the rhythm and melody. The strength of the rhythm is enhanced by the instruments types.

The Psychology of Entertainment

On the private and public forms of entertainment and the psychological mechanisms in entertainment

Entertainment has many dimensions and could be personal/private or more general and public forms of entertainment. When we play with our mates that is a personal form of entertainment and when we sit and watch a movie on the screen that is a more general form of entertainment as we are sharing the experience with many others. There are some differences in our perception of private and public forms of entertainment as personal entertainment will always be based on personal experiences, our personal worldview and will be determined by personal interactions.

The more general and public forms of entertainment are less interactive and there seems to be this basic contradiction as all personal forms of entertainment are more interactive and public forms of entertainment are more personal and private. This scenario has been changing with television programs increasing audience participation in the program however interaction patterns between entertainers and viewers in any public entertainment scenario remain within strict limits and boundaries.

Entertainment takes us to a different world and feeds our need for fantasy and an escape from real life. This is especially true for entertainment that is more public or provided by the media and entertainment provided by films, theatre, music, and all forms of creative art. Films and theatre transposes us to a world of fantasy and grabs our attention so we remain engrossed as almost a part of this alternative reality. Entertainment could also be in the form of magazine stories and gossip or even celebrity culture and the psychology of entertainment could also explain the extreme craze of celebrity culture that we have in the modern world.

Celebrities seem to open up a world of fantasies and for some people knowing every move of celebrities could bring immense satisfaction as it would almost mean participating in fantasies. Fantasies help in overcoming frustrations and serve as therapeutic as they aid in the escape from realities of life. Real emotions and real life are stressful and entertainment helps us to move beyond real life and moments of stress to participate in fantasies that are soothing as we do not have to be directly involved in these fantasies and yet as spectators we can still participate in a tacit or passive manner.

Participation in any book, film or creative art is almost like sitting on a reclining chair that has the technology to soothe your muscles while you relax. In the case of entertainment we participate almost in a passive manner and although we may be very alert and awake in the process of watching a movie, entertainment gives us the illusion of non participation as we don’t have the opportunity to get voluntarily involved in the scenario. Anything that gives us some form of pleasure could be considered as entertainment although entertainment could also give us pain as when we cry when we get emotionally involved with characters while we watch a movie.

Entertainment could trigger emotional involvement and emotional reactions such as happiness, sorrow, anxiety, fear and despite these strong emotional participation, there is little or no physical activity necessary on the part of the viewer. This active-passive process is the main attraction of entertainment as entertainment enables us to be both active (in terms of emotion) and passive (in terms of physical or voluntary mental involvement). Entertainment means like films are influential yet they influence subtly rather than aggressively and this subtle influence seems to work better on the human mind than any aggressive forms of influence. We see work as duty and entertainment as pleasure although both involve some form of emotional involvement. Work at the same time requires voluntary participation, decision making and physical involvement along with emotional involvement.

Yet why is work perceived as something heavy and entertainment as methods of relaxation? The answer is unpredictability. In case of entertainment, in most cases we may not even know what to expect from a movie or a music video. This unpredictability triggers our interest as we are unable to predict what emotional states would be evoked during this mental adventure. Entertainment is usually a form of mental and emotional adventure. In cases where we do know what a movie is about, it is the feeling of emotional familiarity that drives us to experience what we already know. Suppose a video game gave us a pleasurable feeling or evoked aggression and competitiveness in us, we go back to feel the same emotion as it was pleasurable or exciting. Stretched too far these forms of entertainment could easily become addictive.

Coming back to the distinction of work and entertainment or play, work involves responsibility and despite the emotional involvement in entertainment, apart from being a passive participant, we do not have to be responsible for anything, there is no problem solving or decision making and that is how entertainment in all its form is so pleasurable as the right brain activities of decision making and the cortical regions of the brain are not activated completely yet the pleasure sensations and emotions such as the hypothalamus and left brain activities are usually activated so we tend to associated entertainment with emotions rather than problem solving and decision making.

We humans are rational beings and yet emotions still seem to rule our lives and form the core of our existence as emotions still draw us to do things that may be irrational. Entertainment being primarily emotion provoking rather than reason provoking has a major impact on people’s lives. Appreciating any forms of entertainment could switch from the stages of interest to emotional involvement and finally addiction. The celebrity culture is a direct result of the last stages of appreciation for entertainment.

An interest in celebrities comes from emotional involvement with characters in movies and there may be substantial lack of differentiating fantasy and reality so fans of celebrities are more in love with the characters these celebrities play or the traits they project rather than the personality of celebrities. The celebrity culture seems to take people to a persistent fantasy world and individuals are seen as discussing all aspects of celebrities from their shoes to their hairstyle to the cars they possess. This sort of culture could however be explained with individual need to escape reality and identify with someone in a fantasy world and would be an important element in the study of fantasy.

The study of entertainment brings out many psychological aspects of active-passive participation in emotional or mental adventure and these could be

1. Identification – Viewers often identify with characters in movies or figures in art and this strong identification helps explain the value of entertainment. Young children have seen to imitate film stars as they begin identifying with movie characters.

2. Fantasy – Entertainment feeds on the need for fantasy in people and provides an escape route from the real world. Addiction to entertainment could be the basis of reality anxiety in people.

3. Projection – Individuals tend to project their own emotions or state of mind on to a painting or a song and could derive pleasure from this

4. Regression – Entertainment could often remind individuals of their past or a part of their own life they may have forgotten and in some cases bring out the child in them. For example when older people enjoy video games, it brings back their childhood and they may become addicted to this sort of entertainment.

5. Sublimation – Entertainment is also a form of sublimation of our impulsive desires and this especially true when we participate in entertainment as in the interpretation of art

6. Displacement – In non participative and passive forms of entertainment, individuals tend to escape from reality and displace their emotions from real people to characters in movies. For example a teenager in love with a girl whom he cannot attain may fall in love with a character of a movie who may have similarities with his dream girl.

All of the above processes are ego defense mechanisms delineated by Freud and the interplay of so many defense mechanisms in entertainment suggest that entertainment is more than simply a source of pleasure and could trigger complex psychological processes in the human mind. More research would be required in this field of psychology for a complete understanding of the advantages or disadvantages of entertainment in modern society.

From Reflections in Psychology – Saberi Roy

Do’s and Don’ts When Going for Ear Stretching for the First Time

If done the wrong way, ear stretching can give you unbearable pain, and can even kill your ears, (yes, literally!). Ear stretching is the latest trend, in which, one punctures and stretches one’s ear lobes, to an extreme level, wears a stylish carved jewelry (as plugs and tunnels) in the stretched part. Some traditionalists believe that it is irksome or disturbing, but gauged ears look pretty appealing and attractive. However, this body art should be done very carefully. If you are going to stretch your ear lobes for the first time, here are a few Dos and Don’ts to follow. But before we proceed to that, let us have a look at some consideration, before you step into a professional body art workshop -

There’s no looking back! When you get your earlobes stretched, remember that it is a permanent fix, your old natural ears would never return. It is also true with piercing. Cosmetic surgery is the only possible repair for stretched ears. So, before you go for ear stretching, you should make up your mind, and decide, if you really want this or not.

Consult a renowned body art center – If some accident occurs, because of the mishandling or the lack of experience of the piercer, you wouldn’t be able to get your old natural ears back. To avoid such (and any) mishaps, visiting a professional piercer is always advisable.

Dos and Don’ts

Being a newcomer to the ear stretching fashion, there must be running around some rumors, in your mind, which you heard from someone, or one of the friends or relatives of someone. Well, if you have decided to stretch your earlobes, you should approach with a positive frame of mind. Here are some clear suggestions or Dos and Don’ts -

Suggested Material – Surgical stainless steel is considered as the best material for ear plugs or body art jewelries, for the first timers. After the stretching is healed, you can wear charms made up of any material.

Recommended Size – ‘Slow and steady wins the race’ is one of the most heard stories of all time. When stretching your ears for the first time, you can use the tapers starting from 14G to 18G, based on the structuring of your ears and lobes.

Reducing the Pain – There are a number of solutions – like composition of Karanja oil and Jojoba Oil – which you can apply while inserting the drill through your lobes. These are naturally medicated oils that lower the pain during the procedure, and help healing the skin more quickly. You should never use any water base solution while stretching your earlobes.

Bleeding - If it bleeds, you should stop, and wait for the injury to recover completely. Ideally, there are very less chances of bleeding, but when it happens, you should discontinue it for a while.

What’s the Difference Between 2D and 3D Anyway?

Isn’t it obvious? Well, apparently not quite, when you consider how many people are still struggling with this topic!

The first concept you must grasp is that 3D means 3 dimensional and 2D means 2 dimensional. Now before you think I’m stating the obvious, let me go on to say that the 3D and 2D in animation refer to the dimension in which the animation was created. Ahhhh. The plot thickens eh?

For 2D animation, everything happens on a 2 dimensional platform. Pictures are flat, without depth and offer only one perspective. Objects and characters are usually drawn without the subtle soft shadows we see in real life and colours have few varying shades. In 3D animation, everything happens on a 3 dimensional platform. Pictures have depth and offer multiple perspectives just like in real life and have soft subtle shadows casted on the objects and characters within.

In 2D, characters look cartoonish and unrealistic. In 3D, characters can look cartoonish but realistic at the same time.

Another way to think of this is to think in terms of a painting and a sculpture. 2D is a painting, and 3D is a sculpture. 3D introduces “depth perspective,” so we not only see a rectangle (2D) but a CUBE (3D). You may also want to think of it like being the difference between a photograph of a glass of water (2D) and being able to reach out and actually pick up the glass of water (3D).

Typically, 2D involves “drawing,” or movement on, say, a flat surface (sketch pad, etc.) or in the vertical and horizontal planes. 3D involves “modeling,” i.e., creating objects in 3-dimensions using a computer software, residing in an expansive virtual environment, complete with lights, reflections, other objects, shadows, etc.

You could start training yourself by comparing a cartoon like Bugs Bunny, Aladdin, Lion King (2D) to “Toy Story 1,2 & 3, “Finding Nemo” and “Incredibles” (3D). If you have not watched any of these great cartoons, you should grab one right away or be branded a Neanderthal forever!